Please use Microsoft Edge, Google Chrome or [Firefox](https://getfirefox. com/).
When designing a project, in order to be able to respond to very different contexts, from plains to mountains, from towns to villages, with variations in scale and program, reflection is anchored in a theme related to the territory, to the territories, in their particularity, their identity, their history... The first factor of reflection is thus based on the context, a real substratum for the project that is implanted there. The project adapts to the location, seeking to highlight - or sometimes reveal - the potential of a place, letting itself be guided by its poetics, its scale, its dimension, or reacting to its brutality or apathy; but above all, it is not born ex nihilo from an a priori architectural will. Architecture is imbued with the "spirit of place", which then provides it with its own rules of syntax. To strike a balance between the foundations of the place and the premises of the program, three approaches emerge a posteriori: the projects weave links with the context through imprint, substance or cohesion. GAME's various projects are thus grouped together in this three-part manifesto, a sort of architectural triptych.
This text has been machine translated.
GAME
Rue du Collège 1 1920 Martigny
Michael Darbellay
Do you wish to rate "GAME"?
1 reviews from older local.ch. archives
Data from June 2019
* These texts have been automatically translated.
GAME